APRIL GAU

Product designer

← ALL WORK

Case study · UX Research

Design Lab + Hyundai: My Contributions

The UCSD Design Lab, in collaboration with Hyundai, researched in-transit amenities for automated vehicles and analyzed micromobility patterns. My work focused on in-transit amenities and services: I conducted user research and helped prototype solutions.

UCSD Design Lab and Hyundai project cover

Timeframe

Oct 2018 – Feb 2019

My role

Student Design Researcher

Senior researchers

  • Colleen Emmenegger (PI)
  • Stephanie Sherman
  • Deborah Forster
  • Ash Smith

Full team listed at the end.

Methods

  • Contextual inquiry
  • Literature review
  • Interviews
  • Journey mapping
  • Affinity diagrams
  • Storyboarding & scenarios
  • Sketching
  • Rapid prototyping

01

Research

Field observations

We observed areas around campus with heavy traffic, both vehicles and micromobility. We took pictures, recorded videos and noted anything interesting during our observation sessions.

Findings

  • In vehicles, people don’t just drive or listen to music. They also brush their teeth, put on makeup, and more.
  • People store bikes and scooters in their cars and switch between them once parked.
Night observation outside RIMAC
During a late-night observation session at RIMAC, I noticed someone carrying multiple items with an injured arm.

Interviews

We interviewed people guerrilla-style as we rode various forms of transportation: public buses and trains, airplanes, and rideshare vehicles.

Findings

  • People do different things in a shared public space than in a private one.
  • In cars, seat choice depends on a person’s relationship to the driver.
    e.g. significant others most often sat shotgun.

Journey mapping

We created journey maps for trips we took, both long (over 30 min) and short. Each map marked destinations, thoughts, and mood changes throughout the trip.

Journey map of a student's typical day
A journey map of a student’s typical day.

Found data curation

To substantiate our primary research, we looked at video data online, including travel vlogs, subway station cameras, and more.

Still from a YouTube video of an airplane flight
An example of found data from a YouTube video of an airplane flight.

02

Data analysis

Affinity diagrams

We created many, many, many affinity diagrams to collect our thoughts and organize our research. (There was a lot of data!)

Affinity diagram of sticky notes
Made after field observations at busy intersections, with categories for types of people seen, items carried, kinds of mobility used, activities done in transit, and more.

Storyboards & scenarios

We storyboarded scenarios such as a tourist visiting a city for the first time, or a woman encountering a dangerous situation. A core issue to address was building trust. Ideas we explored included a panic button and making the vehicle’s actions as transparent as possible.

Storyboard of a tourist's first visit to a city
Storyboard for a tourist visiting a city for the first time.
Storyboard of a woman in a dangerous situation
Storyboard for a woman in danger, made by Madeline Ng.

03

Prototyping

Sketch ideation

We ideated on pain points and solutions by sketching seat configurations and use cases for different amenities. We categorized trips by length (short, medium, long) and company (strangers, friends, alone).

Sketched app scenario for a shared trip
How an app could be used on a short trip to campus with multiple strangers.
Team sketching prototypes
Process of sketching prototypes.
Sketches of vehicle configurations
Possible vehicle configurations and amenities.

Collaborative solutions theater

We rapidly prototyped ideas with what was already in our space (chairs, tables, cardboard) and acted out scenarios to test them.

Role-play setup with rolling chairs and cardboard
One setup with rolling chairs, cardboard, and laptops. I’m on the left! :)

Vehicle configuration concepts

We sketched versions of a higher-fidelity prototype for testing our concepts and speculations about self-driving car interiors and the use cases they might serve.

Sketch of the physical prototype
Sketch of the physical prototype that was built.
Sketch of a karaoke car interior
A car designed for karaoke.
Mini car configuration setup
A mini car configuration setup.

Vehicle dashboard prototyping

We brainstormed use cases for automated vehicles, including different modes the car could be in. These came from common activities seen in our primary research, backed up by data found online.

Grid of automated vehicle modes and use cases
Automated vehicle use cases, from practical to far-fetched, made by Stephanie Sherman.

Wizard-of-Oz experimental sessions

We built a wood frame and filled it with amenities: a large TV screen, snacks, charging ports, an aromatherapy diffuser and more. We tested voice controls and switching between activities by having people play the car’s responses and manually turn accessories on and off.

We also prototyped a simple dashboard for riders to control the car’s amenities.

04

Reflection

Delving headfirst into this project taught me a lot about UX research techniques, project timelines, and working in a large team. I was lucky to have amazing mentors from the Design Lab and inspiring peers who guided me, taught me insightful techniques, and made the whole experience fun.

Working with such a large team of students showed me the value of taking initiative. I had to make an effort to speak up in meetings and ask to be more involved. I’m really glad I did, because it pushed my boundaries. In the future, I hope to be part of more projects where I’m surrounded by inspiring designers and encouraged to do my best work on cutting-edge topics.

Team meeting around a table
One of many team meetings, where we worked hard and played hard :) I’m in the blue!

05

The team

Senior researchers

Colleen Emmenegger

Head of People-Centered Automation, UC San Diego Design Lab

Stephanie Sherman

Speculative Designer in Visual Arts & Senior Designer, UC San Diego Design Lab

Deborah Forster

Research Specialist, Contextual Robotics Institute & Affiliated Faculty, UC San Diego Design Lab

Ash Smith

Associate Director for Art and Technology and Lecturer, UC San Diego Culture, Arts & Technology

Research assistants

Adrian Ramirez, Christine Tran, Jodi Lam

Student researchers

Rachael Alberts, Abraham Brauner (Abie), Qingchen Dang, Ludi Duhay, Ruilin (Catherine) Fan, April Gau, Mateus Guzzo (grad student), Tiffany Lau, Eason Law, Emily Le, Alice Lee, Chia Lin (Jacqueline) Lee, Alvaro Mejia, Alex Morrow, Brittany Newton, Madeline Ng (Madi), Brandon Nguyen, Wayne Phung, Rajiv Sancheti, Joshua Tjong, Aaron Truong, Christie Wolters, Christopher Wong, Ming Xie, Weilun Yao, Yuxuan (Tammy) Zhou, Danielle Zusman