Case study · UX Research
Design Lab + Hyundai: My Contributions
The UCSD Design Lab, in collaboration with Hyundai, researched in-transit amenities for automated vehicles and analyzed micromobility patterns. My work focused on in-transit amenities and services: I conducted user research and helped prototype solutions.
Timeframe
Oct 2018 – Feb 2019
My role
Student Design Researcher
Senior researchers
- Colleen Emmenegger (PI)
- Stephanie Sherman
- Deborah Forster
- Ash Smith
Full team listed at the end.
Methods
- Contextual inquiry
- Literature review
- Interviews
- Journey mapping
- Affinity diagrams
- Storyboarding & scenarios
- Sketching
- Rapid prototyping
01
Research
Field observations
We observed areas around campus with heavy traffic, both vehicles and micromobility. We took pictures, recorded videos and noted anything interesting during our observation sessions.
Findings
- In vehicles, people don’t just drive or listen to music. They also brush their teeth, put on makeup, and more.
- People store bikes and scooters in their cars and switch between them once parked.
Interviews
We interviewed people guerrilla-style as we rode various forms of transportation: public buses and trains, airplanes, and rideshare vehicles.
Findings
- People do different things in a shared public space than in a private one.
- In cars, seat choice depends on a person’s relationship to the driver.
e.g. significant others most often sat shotgun.
Journey mapping
We created journey maps for trips we took, both long (over 30 min) and short. Each map marked destinations, thoughts, and mood changes throughout the trip.
Found data curation
To substantiate our primary research, we looked at video data online, including travel vlogs, subway station cameras, and more.
02
Data analysis
Affinity diagrams
We created many, many, many affinity diagrams to collect our thoughts and organize our research. (There was a lot of data!)
Storyboards & scenarios
We storyboarded scenarios such as a tourist visiting a city for the first time, or a woman encountering a dangerous situation. A core issue to address was building trust. Ideas we explored included a panic button and making the vehicle’s actions as transparent as possible.
03
Prototyping
Sketch ideation
We ideated on pain points and solutions by sketching seat configurations and use cases for different amenities. We categorized trips by length (short, medium, long) and company (strangers, friends, alone).
Collaborative solutions theater
We rapidly prototyped ideas with what was already in our space (chairs, tables, cardboard) and acted out scenarios to test them.
Vehicle configuration concepts
We sketched versions of a higher-fidelity prototype for testing our concepts and speculations about self-driving car interiors and the use cases they might serve.
Vehicle dashboard prototyping
We brainstormed use cases for automated vehicles, including different modes the car could be in. These came from common activities seen in our primary research, backed up by data found online.
Wizard-of-Oz experimental sessions
We built a wood frame and filled it with amenities: a large TV screen, snacks, charging ports, an aromatherapy diffuser and more. We tested voice controls and switching between activities by having people play the car’s responses and manually turn accessories on and off.
We also prototyped a simple dashboard for riders to control the car’s amenities.
04
Reflection
Delving headfirst into this project taught me a lot about UX research techniques, project timelines, and working in a large team. I was lucky to have amazing mentors from the Design Lab and inspiring peers who guided me, taught me insightful techniques, and made the whole experience fun.
Working with such a large team of students showed me the value of taking initiative. I had to make an effort to speak up in meetings and ask to be more involved. I’m really glad I did, because it pushed my boundaries. In the future, I hope to be part of more projects where I’m surrounded by inspiring designers and encouraged to do my best work on cutting-edge topics.
05
The team
Senior researchers
Colleen Emmenegger
Head of People-Centered Automation, UC San Diego Design Lab
Stephanie Sherman
Speculative Designer in Visual Arts & Senior Designer, UC San Diego Design Lab
Deborah Forster
Research Specialist, Contextual Robotics Institute & Affiliated Faculty, UC San Diego Design Lab
Ash Smith
Associate Director for Art and Technology and Lecturer, UC San Diego Culture, Arts & Technology
Research assistants
Adrian Ramirez, Christine Tran, Jodi Lam
Student researchers
Rachael Alberts, Abraham Brauner (Abie), Qingchen Dang, Ludi Duhay, Ruilin (Catherine) Fan, April Gau, Mateus Guzzo (grad student), Tiffany Lau, Eason Law, Emily Le, Alice Lee, Chia Lin (Jacqueline) Lee, Alvaro Mejia, Alex Morrow, Brittany Newton, Madeline Ng (Madi), Brandon Nguyen, Wayne Phung, Rajiv Sancheti, Joshua Tjong, Aaron Truong, Christie Wolters, Christopher Wong, Ming Xie, Weilun Yao, Yuxuan (Tammy) Zhou, Danielle Zusman